But he was ignoring the fact that the very same scene would render fine on 121 (using only about 30% of the system memory), while any version after that would climb until the system ran out of memory. I traded emails with the developer a while back but he simply kept saying I needed to optimize my scene. All versions since then cause my memory to climb to 100% during rendering, where C4D or my system will then lock up. Here is the problem: The last version of Forester that worked fine for me was version 121.
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